Chess Puzzle #02ddk — Beginner, White to move, middlegame

Rating 1047 · Beginner · endgame, mate, mate in 2, short.

Position

White: king g1; queen g4; rook c1; bishop f6; pawns a2/b3/e5/f2/f3/h2. Black: king h7; queen e2; rook g6; knight f4; pawns a7/b6/e6/f7/g5/h4. Material is balanced. White to move.

Solution (2 moves)

  1. Opponent setup: Nd3 — knight f4→d3. Now White to move.
  2. Best move: Qh5+ — queen g4→h5, gives check. Opponent replies Rh6 (rook g6→h6).
  3. Best move: Qxf7# — queen h5→f7, captures pawn, delivers checkmate.

Tactical themes

endgame, mate, mate in 2, short. The combination ends with Qxf7# delivering checkmate.

Position data

FEN: 8/p4p1k/1p2pBr1/4P1p1/5nQp/1P3P2/P3qP1P/2R3K1 b - - 5 32

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.