Chess Puzzle #04YfJ — Beginner, Black to move, middlegame

Rating 1096 · Beginner · kingside attack, mate, mate in 1, middlegame, one move.

Position

White: king g1; queen d1; rooks a1/f1; bishop d3; knights d2/g6; pawns a2/b2/c3/d4/g2/h2. Black: king c8; queen g7; rooks f8/h8; bishops b7/d6; pawns a7/b6/c7/d7/e6/f6/h6. White is ahead by 2 points of material. Black to move.

Solution (1 move)

  1. Opponent setup: Nxh8 — knight g6→h8, captures rook. Now Black to move.
  2. Best move: Qxg2# — queen g7→g2, captures pawn, delivers checkmate.

Tactical themes

kingside attack, mate, mate in 1, middlegame, one move. The combination ends with Qxg2# delivering checkmate.

Position data

FEN: 2k2r1r/pbpp2q1/1p1bppNp/8/3P4/2PB4/PP1N2PP/R2Q1RK1 w - - 2 16

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.