Chess Puzzle #06sGP — Beginner, White to move, middlegame

Rating 819 · Beginner · kingside attack, mate, mate in 1, middlegame, one move.

Position

White: king g1; queen d3; rooks a1/f1; bishop e2; knights f3/g5; pawns a2/b2/d4/e3/g2/h2. Black: king g8; queen c7; rooks c8/f8; bishops b8/g4; knight c6; pawns a7/b7/e6/f7/g7/h7. Material is balanced. White to move.

Solution (1 move)

  1. Opponent setup: Bxf3 — bishop g4→f3, captures knight. Now White to move.
  2. Best move: Qxh7# — queen d3→h7, captures pawn, delivers checkmate.

Tactical themes

kingside attack, mate, mate in 1, middlegame, one move. The combination ends with Qxh7# delivering checkmate.

Position data

FEN: 1br2rk1/ppq2ppp/2n1p3/6N1/3P2b1/3QPN2/PP2B1PP/R4RK1 b - - 6 15

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.