Chess Puzzle #07JTo — Intermediate, White to move, middlegame

Rating 1538 · Intermediate · endgame, long, master, mate, mate in 3, sacrifice.

Position

White: king d2; rooks g4/h5; knight f5; pawns a2/c2/c3/e5/g3. Black: king h7; rooks a8/f8; knight e6; pawns a7/b6/d7/f7/g7/h6. Black is ahead by 1 point of material. White to move.

Solution (3 moves)

  1. Opponent setup: Rad8 — rook a8→d8. Now White to move.
  2. Best move: Rxg7+ — rook g4→g7, captures pawn, gives check. Opponent replies Nxg7 (knight e6→g7, captures rook).
  3. Best move: Rxh6+ — rook h5→h6, captures pawn, gives check. Opponent replies Kg8 (king h7→g8).
  4. Best move: Ne7# — knight f5→e7, delivers checkmate.

Tactical themes

endgame, long, master, mate, mate in 3, sacrifice. The combination ends with Ne7# delivering checkmate.

Position data

FEN: r4r2/p2p1ppk/1p2n2p/4PN1R/6R1/2P3P1/P1PK4/8 b - - 10 28

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.