Chess Puzzle #07UT2 — Beginner, White to move, middlegame

Rating 1004 · Beginner · kingside attack, mate, mate in 1, middlegame, one move.

Position

White: king g1; queen f5; rooks a1/f1; bishop d3; knight c3; pawns a2/b2/c2/d4/e3/f2/g2/h2. Black: king g8; queen d7; rooks a8/f8; knights b8/d2; pawns a7/b7/c7/d5/f7/g7/h7. White is ahead by 1 point of material. White to move.

Solution (1 move)

  1. Opponent setup: Nxf1 — knight d2→f1, captures rook. Now White to move.
  2. Best move: Qxh7# — queen f5→h7, captures pawn, delivers checkmate.

Tactical themes

kingside attack, mate, mate in 1, middlegame, one move. The combination ends with Qxh7# delivering checkmate.

Position data

FEN: rn3rk1/pppq1ppp/8/3p1Q2/3P4/2NBP3/PPPn1PPP/R4RK1 b - - 0 12

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.