Chess Puzzle #0AlPt — Master, White to move, middlegame

Rating 2822 · Master · advantage, long, middlegame.

Position

White: king g1; queen g6; rooks e1/f1; bishop f4; pawns a2/b2/c2/d4/g2/h2. Black: king f8; queen d8; rook a8; bishops c8/f6; knight b8; pawns a7/b7/d5/f5/g7/h6. Black is ahead by 1 point of material. White to move.

Solution (3 moves)

  1. Opponent setup: Nc6 — knight b8→c6. Now White to move.
  2. Best move: Bc7 — bishop f4→c7. Opponent replies Ne7 (knight c6→e7).
  3. Best move: Qxf6+ — queen g6→f6, captures bishop, gives check. Opponent replies gxf6 (pawn g7→f6, captures queen).
  4. Best move: Bxd8 — bishop c7→d8, captures queen.

Tactical themes

advantage, long, middlegame. The key move Qxf6+ captures with check, forcing a response.

Position data

FEN: rnbq1k2/pp4p1/5bQp/3p1p2/3P1B2/8/PPP3PP/4RRK1 b - - 7 19

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.