Chess Puzzle #0EARZ — Intermediate, White to move, middlegame

Rating 1238 · Intermediate · advantage, endgame, pin, short.

Position

White: king g1; rook f3; knight c3; pawns a3/b2/f2/g2/h4. Black: king f7; rook d2; knight c6; pawns a6/b6/c5/f5/g7/h6. Black is ahead by 1 point of material. White to move.

Solution (2 moves)

  1. Opponent setup: Kf6 — king f7→f6. Now White to move.
  2. Best move: Ne4+ — knight c3→e4, gives check. Opponent replies Kf7 (king f6→f7).
  3. Best move: Nxd2 — knight e4→d2, captures rook.

Tactical themes

advantage, endgame, pin, short. The key move is Ne4+.

Position data

FEN: 8/5kp1/ppn4p/2p2p2/7P/P1N2R2/1P1r1PP1/6K1 b - - 3 29

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.