Chess Puzzle #0EFFJ — Beginner, Black to move, middlegame

Rating 1001 · Beginner · kingside attack, mate, mate in 1, middlegame, one move.

Position

White: king h1; queen f1; rooks d1/f2; bishop e3; knights d2/d4; pawns a2/b2/c2/f3/g2/h2. Black: king d7; queen h5; rooks d8/g8; bishops d6/e6; knight e7; pawns a7/c6/c7/d5/f6/h7. Material is balanced. Black to move.

Solution (1 move)

  1. Opponent setup: Nxe6 — knight d4→e6, captures bishop. Now Black to move.
  2. Best move: Qxh2# — queen h5→h2, captures pawn, delivers checkmate.

Tactical themes

kingside attack, mate, mate in 1, middlegame, one move. The combination ends with Qxh2# delivering checkmate.

Position data

FEN: 3r2r1/p1pkn2p/2pbbp2/3p3q/3N4/4BP2/PPPN1RPP/3R1Q1K w - - 7 20

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.