Chess Puzzle #0ErJx — Beginner, White to move, middlegame

Rating 562 · Beginner · kingside attack, mate, mate in 1, middlegame, one move.

Position

White: king g1; queen g4; rooks a1/f4; bishop b2; knight d2; pawns b3/c4/d3/e4/g2/h3. Black: king g8; queen d8; rooks b8/f8; bishop e7; pawns c5/c6/d6/e5/f7/g7/h7. White is ahead by 2 points of material. White to move.

Solution (1 move)

  1. Opponent setup: exf4 — pawn e5→f4, captures rook. Now White to move.
  2. Best move: Qxg7# — queen g4→g7, captures pawn, delivers checkmate.

Tactical themes

kingside attack, mate, mate in 1, middlegame, one move. The combination ends with Qxg7# delivering checkmate.

Position data

FEN: 1r1q1rk1/4bppp/2pp4/2p1p3/2P1PRQ1/1P1P3P/1B1N2P1/R5K1 b - - 0 17

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.