Chess Puzzle #0HPrn — Beginner, White to move, middlegame

Rating 753 · Beginner · attack on f2/f7, mate, mate in 1, middlegame, one move.

Position

White: king g1; queen f3; rooks a1/f1; bishop e3; knights d2/g2; pawns a2/b2/c3/d4/e4/h2. Black: king e8; queen d8; rooks a8/h8; bishops d6/h3; knight d7; pawns a7/b7/e6/f7/g7. White is ahead by 1 point of material. White to move.

Solution (1 move)

  1. Opponent setup: Bxg2 — bishop h3→g2, captures knight. Now White to move.
  2. Best move: Qxf7# — queen f3→f7, captures pawn, delivers checkmate.

Tactical themes

attack on f2/f7, mate, mate in 1, middlegame, one move. The combination ends with Qxf7# delivering checkmate.

Position data

FEN: r2qk2r/pp1n1pp1/3bp3/8/3PP3/2P1BQ1b/PP1N2NP/R4RK1 b kq - 2 16

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.