Chess Puzzle #0HcMp — Intermediate, White to move, middlegame

Rating 1250 · Intermediate · advantage, endgame, fork, short.

Position

White: king g1; queen f5; knight a3; pawns a2/b2/c4/e3/g2. Black: king f7; rooks a8/h4; bishop e5; pawns a6/c5/d6/e7/h3. Black is ahead by 1 point of material. White to move.

Solution (2 moves)

  1. Opponent setup: Bf6 — bishop e5→f6. Now White to move.
  2. Best move: Qd5+ — queen f5→d5, gives check. Opponent replies Kg7 (king f7→g7).
  3. Best move: Qxa8 — queen d5→a8, captures rook.

Tactical themes

advantage, endgame, fork, short. The key move is Qd5+.

Position data

FEN: r7/4pk2/p2p4/2p1bQ2/2P4r/N3P2p/PP4P1/6K1 b - - 1 25

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.