Chess Puzzle #0HuFJ — Beginner, White to move, middlegame

Rating 556 · Beginner · kingside attack, mate, mate in 1, middlegame, one move.

Position

White: king g1; queen f4; rooks a1/f1; bishop e6; knight e2; pawns a2/c2/d3/e4/g2/h2. Black: king g8; queen b2; rooks a8/f8; knight b8; pawns a7/b7/c6/f7/g7/h7. White is ahead by 3 points of material. White to move.

Solution (1 move)

  1. Opponent setup: fxe6 — pawn f7→e6, captures bishop. Now White to move.
  2. Best move: Qxf8# — queen f4→f8, captures rook, delivers checkmate.

Tactical themes

kingside attack, mate, mate in 1, middlegame, one move. The combination ends with Qxf8# delivering checkmate.

Position data

FEN: rn3rk1/pp3ppp/2p1B3/8/4PQ2/3P4/PqP1N1PP/R4RK1 b - - 0 18

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.