Chess Puzzle #0LDmN — Intermediate, Black to move, middlegame

Rating 1418 · Intermediate · advantage, kingside attack, middlegame, pin, short.

Position

White: king h1; queen d1; rooks a1/e1; knights d5/e7; pawns a2/b2/c2/d4/f4/g2/h3. Black: king h8; queen g3; rooks a8/f8; bishop f5; knight e4; pawns a6/c5/f7/g7/h7. White is ahead by 2 points of material. Black to move.

Solution (2 moves)

  1. Opponent setup: Qe2 — queen d1→e2. Now Black to move.
  2. Best move: Nf2+ — knight e4→f2, gives check. Opponent replies Kg1 (king h1→g1).
  3. Best move: Nxh3+ — knight f2→h3, captures pawn, gives check.

Tactical themes

advantage, kingside attack, middlegame, pin, short. The key move Nxh3+ captures with check, forcing a response.

Position data

FEN: r4r1k/4Nppp/p7/2pN1b2/3PnP2/6qP/PPP3P1/R2QR2K w - - 5 19

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.