Chess Puzzle #0MPjP — Beginner, White to move, middlegame

Rating 442 · Beginner · kingside attack, mate, mate in 2, middlegame, short.

Position

White: king g1; queen d2; rook a1; bishops b2/e2; knight g5; pawns a2/b3/c4/d3/f2/g2. Black: king g8; queen e8; rooks a8/f8; bishop b7; knight d7; pawns a7/b6/c5/e6/f6. Black is ahead by 1 point of material. White to move.

Solution (2 moves)

  1. Opponent setup: fxg5 — pawn f6→g5, captures knight. Now White to move.
  2. Best move: Qxg5+ — queen d2→g5, captures pawn, gives check. Opponent replies Qg6 (queen e8→g6).
  3. Best move: Qxg6# — queen g5→g6, captures queen, delivers checkmate.

Tactical themes

kingside attack, mate, mate in 2, middlegame, short. The combination ends with Qxg6# delivering checkmate.

Position data

FEN: r3qrk1/pb1n4/1p2pp2/2p3N1/2P5/1P1P4/PB1QBPP1/R5K1 b - - 0 22

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.