Chess Puzzle #0NMrM — Beginner, White to move, middlegame

Rating 897 · Beginner · endgame, mate, mate in 2, short.

Position

White: king e1; rooks c1/e3; knight h5; pawns a4/b3/g4/h3. Black: king g8; rooks d8/h2; bishop a6; pawns a7/b7/e6/f7/g5/h7. Black is ahead by 2 points of material. White to move.

Solution (2 moves)

  1. Opponent setup: Rdd2 — rook d8→d2. Now White to move.
  2. Best move: Rc8+ — rook c1→c8, gives check. Opponent replies Rd8 (rook d2→d8).
  3. Best move: Rxd8# — rook c8→d8, captures rook, delivers checkmate.

Tactical themes

endgame, mate, mate in 2, short. The combination ends with Rxd8# delivering checkmate.

Position data

FEN: 3r2k1/pp3p1p/b3p3/6pN/P5P1/1P2R2P/7r/2R1K3 b - - 0 32

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.