Chess Puzzle #0Ntdw — Intermediate, White to move, opening

Rating 1435 · Intermediate · advanced pawn, kingside attack, mate, mate in 1, middlegame, one move.

Position

White: king c1; queen h5; rooks d1/h1; bishops c2/f4; knights d2/f7; pawns a2/b2/c3/d4/e3/f2/g6/h4. Black: king g8; queen d8; rooks a8/f6; bishops b7/e7; knights c6/f8; pawns a7/b5/c4/d5/e6/f5/g7. White is ahead by 1 point of material. White to move.

Solution (1 move)

  1. Opponent setup: Rxf7 — rook f6→f7, captures knight. Now White to move.
  2. Best move: gxf7# — pawn g6→f7, captures rook, delivers checkmate.

Tactical themes

advanced pawn, kingside attack, mate, mate in 1, middlegame, one move. The combination ends with gxf7# delivering checkmate.

Position data

FEN: r2q1nk1/pb2bNp1/2n1prP1/1p1p1p1Q/2pP1B1P/2P1P3/PPBN1P2/2KR3R b - - 2 18

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.