Chess Puzzle #0QJMW — Intermediate, Black to move, middlegame

Rating 1239 · Intermediate · advantage, endgame, kingside attack, short.

Position

White: king g1; rook d3; bishop f3; knight d5; pawns a2/b3/b5/e4/f2/g2/h2. Black: king g7; rook c1; bishop g5; knight d4; pawns a7/e5/f7/g6/h6. White is ahead by 2 points of material. Black to move.

Solution (2 moves)

  1. Opponent setup: Rd1 — rook d3→d1. Now Black to move.
  2. Best move: Nxf3+ — knight d4→f3, captures bishop, gives check. Opponent replies gxf3 (pawn g2→f3, captures knight).
  3. Best move: Rxd1+ — rook c1→d1, captures rook, gives check.

Tactical themes

advantage, endgame, kingside attack, short. The key move Nxf3+ captures with check, forcing a response.

Position data

FEN: 8/p4pk1/6pp/1P1Np1b1/3nP3/1P1R1B2/P4PPP/2r3K1 w - - 1 24

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.