Chess Puzzle #0Vsmi — Master, White to move, middlegame

Rating 2626 · Master · advantage, kingside attack, middlegame, very long.

Position

White: king c1; queen h5; rooks d1/h1; bishop e3; knight c3; pawns a2/b2/c4/f2/g2/g5. Black: king g8; queen f5; rooks a8/f8; bishops c8/e7; knights b8/e8; pawns a7/b7/c6/e6/g7. Black is ahead by 5 points of material. White to move.

Solution (4 moves)

  1. Opponent setup: Nd7 — knight b8→d7. Now White to move.
  2. Best move: g4 — pawn g2→g4. Opponent replies Nef6 (knight e8→f6).
  3. Best move: Qh8+ — queen h5→h8, gives check. Opponent replies Kf7 (king g8→f7).
  4. Best move: gxf5 — pawn g4→f5, captures queen. Opponent replies Rxh8 (rook f8→h8, captures queen).
  5. Best move: Rxh8 — rook h1→h8, captures rook.

Tactical themes

advantage, kingside attack, middlegame, very long. The key move is g4.

Position data

FEN: rnb1nrk1/pp2b1p1/2p1p3/5qPQ/2P5/2N1B3/PP3PP1/2KR3R b - - 2 16

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.