Chess Puzzle #0YRPJ — Intermediate, White to move, middlegame

Rating 1263 · Intermediate · mate, mate in 1, middlegame, one move.

Position

White: king g1; queen h4; rooks a1/f1; bishops c1/h7; knight e6; pawns a3/c3/d4/e5/f2/g2/h2. Black: king g7; queen c7; rooks a8/h8; bishop c8; knights c6/e7; pawns a7/b7/d5/f7/g6. White is ahead by 2 points of material. White to move.

Solution (1 move)

  1. Opponent setup: Bxe6 — bishop c8→e6, captures knight. Now White to move.
  2. Best move: Qh6# — queen h4→h6, delivers checkmate.

Tactical themes

mate, mate in 1, middlegame, one move. The combination ends with Qh6# delivering checkmate.

Position data

FEN: r1b4r/ppq1npkB/2n1N1p1/3pP3/3P3Q/P1P5/5PPP/R1B2RK1 b - - 0 16

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.