Chess Puzzle #0aDmr — Beginner, White to move, middlegame

Rating 557 · Beginner · attack on f2/f7, mate, mate in 1, middlegame, one move.

Position

White: king g1; queen f2; rooks b1/f1; bishop e4; knight g5; pawns a2/d4/e5/g2/h2. Black: king e8; queen d8; rooks c3/h8; bishop d7; knight e7; pawns a7/b6/e6/f7/g7/h6. Black is ahead by 1 point of material. White to move.

Solution (1 move)

  1. Opponent setup: hxg5 — pawn h6→g5, captures knight. Now White to move.
  2. Best move: Qxf7# — queen f2→f7, captures pawn, delivers checkmate.

Tactical themes

attack on f2/f7, mate, mate in 1, middlegame, one move. The combination ends with Qxf7# delivering checkmate.

Position data

FEN: 3qk2r/p2bnpp1/1p2p2p/4P1N1/3PB3/2r5/P4QPP/1R3RK1 b k - 1 18

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.