Chess Puzzle #0cm1m — Beginner, White to move, middlegame

Rating 844 · Beginner · endgame, mate, mate in 2, short.

Position

White: king g1; queen g4; rook f6; bishop d4; pawns e3/e6/g3/h4. Black: king h8; queen e8; rook a8; knight d6; pawns g7/h6. White is ahead by 2 points of material. White to move.

Solution (2 moves)

  1. Opponent setup: gxf6 — pawn g7→f6, captures rook. Now White to move.
  2. Best move: Bxf6+ — bishop d4→f6, captures pawn, gives check. Opponent replies Kh7 (king h8→h7).
  3. Best move: Qg7# — queen g4→g7, delivers checkmate.

Tactical themes

endgame, mate, mate in 2, short. The combination ends with Qg7# delivering checkmate.

Position data

FEN: r3q2k/6p1/3nPR1p/8/3B2QP/4P1P1/8/6K1 b - - 0 45

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.