Chess Puzzle #0fs0J — Beginner, White to move, endgame

Rating 1028 · Beginner · endgame, mate, mate in 2, short.

Position

White: king f2; rook c6; knight f6; pawn h4. Black: king h5; rook h3; pawns a5/g5/h7. White is ahead by 1 point of material. White to move.

Solution (2 moves)

  1. Opponent setup: Kxh4 — king h5→h4, captures pawn. Now White to move.
  2. Best move: Rc4+ — rook c6→c4, gives check. Opponent replies g4 (pawn g5→g4).
  3. Best move: Rxg4# — rook c4→g4, captures pawn, delivers checkmate.

Tactical themes

endgame, mate, mate in 2, short. The combination ends with Rxg4# delivering checkmate.

Position data

FEN: 8/7p/2R2N2/p5pk/7P/7r/5K2/8 b - - 3 46

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.