Chess Puzzle #0gpNN — Beginner, White to move, middlegame

Rating 1109 · Beginner · mate, mate in 1, one move, opening.

Position

White: king e1; queen f3; rooks a1/h1; bishops c1/e6; pawns a2/b2/c2/d4/f2/g2/h3. Black: king e8; queen d8; rooks a8/h8; bishop f8; knights d7/f5; pawns a7/b7/c6/g7/h7. Black is ahead by 1 point of material. White to move.

Solution (1 move)

  1. Opponent setup: Nxd4 — knight f5→d4, captures pawn. Now White to move.
  2. Best move: Qf7# — queen f3→f7, delivers checkmate.

Tactical themes

mate, mate in 1, one move, opening. The combination ends with Qf7# delivering checkmate.

Position data

FEN: r2qkb1r/pp1n2pp/2p1B3/5n2/3P4/5Q1P/PPP2PP1/R1B1K2R b KQkq - 0 12

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.