Chess Puzzle #0gr4n — Beginner, White to move, middlegame

Rating 874 · Beginner · endgame, fork, long, mate, mate in 3.

Position

White: king h1; rooks e1/f4; bishop f1; pawns c4/d5/f5. Black: king g8; rooks a3/g5; knight b6; pawns a6/b7/c7/d6/f7/g7. Black is ahead by 3 points of material. White to move.

Solution (3 moves)

  1. Opponent setup: Nxc4 — knight b6→c4, captures pawn. Now White to move.
  2. Best move: Re8+ — rook e1→e8, gives check. Opponent replies Kh7 (king g8→h7).
  3. Best move: Rh4+ — rook f4→h4, gives check. Opponent replies Rh5 (rook g5→h5).
  4. Best move: Rxh5# — rook h4→h5, captures rook, delivers checkmate.

Tactical themes

endgame, fork, long, mate, mate in 3. The combination ends with Rxh5# delivering checkmate.

Position data

FEN: 6k1/1pp2pp1/pn1p4/3P1Pr1/2P2R2/r7/8/4RB1K b - - 1 31

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.