Chess Puzzle #0jCTl — Beginner, White to move, middlegame

Rating 1107 · Beginner · long, mate, mate in 3, middlegame.

Position

White: king g1; queen d2; rooks a1/f1; bishops c4/g5; knight e4; pawns a2/b2/c2/f2/g2/h2. Black: king e8; queen d8; rooks a8/h8; bishops b6/c8; knights e5/e7; pawns a7/b7/c7/d4/d7/f7. Black is ahead by 3 points of material. White to move.

Solution (3 moves)

  1. Opponent setup: Nxc4 — knight e5→c4, captures bishop. Now White to move.
  2. Best move: Nf6+ — knight e4→f6, gives check. Opponent replies Kf8 (king e8→f8).
  3. Best move: Bh6+ — bishop g5→h6, gives check. Opponent replies Rxh6 (rook h8→h6, captures bishop).
  4. Best move: Qxh6# — queen d2→h6, captures rook, delivers checkmate.

Tactical themes

long, mate, mate in 3, middlegame. The combination ends with Qxh6# delivering checkmate.

Position data

FEN: r1bqk2r/ppppnp2/1b6/4n1B1/2BpN3/8/PPPQ1PPP/R4RK1 b kq - 1 13

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.