Chess Puzzle #0m0TJ — Intermediate, White to move, middlegame

Rating 1240 · Intermediate · epaulette mate, kingside attack, mate, mate in 2, middlegame, short.

Position

White: king g1; queen h6; rooks a1/d1; knight e4; pawns a3/b2/e5/f2/g2/h4. Black: king g8; queen d4; rooks a8/g7; bishop c8; knight e7; pawns a7/b7/c6/e6. Black is ahead by 1 point of material. White to move.

Solution (2 moves)

  1. Opponent setup: Qxe4 — queen d4→e4, captures knight. Now White to move.
  2. Best move: Rd8+ — rook d1→d8, gives check. Opponent replies Kf7 (king g8→f7).
  3. Best move: Qf6# — queen h6→f6, delivers checkmate.

Tactical themes

epaulette mate, kingside attack, mate, mate in 2, middlegame, short. The combination ends with Qf6# delivering checkmate.

Position data

FEN: r1b3k1/pp2n1r1/2p1p2Q/4P3/3qN2P/P7/1P3PP1/R2R2K1 b - - 1 26

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.