Chess Puzzle #0m7pJ — Intermediate, Black to move, middlegame

Rating 1287 · Intermediate · endgame, mate, mate in 2, short.

Position

White: king g1; rooks b1/b2; knight e5; pawns a2/f3/g2. Black: king h7; rooks e6/e8; bishop c6; pawns a7/f4/g3. Material is balanced. Black to move.

Solution (2 moves)

  1. Opponent setup: Nxc6 — knight e5→c6, captures bishop. Now Black to move.
  2. Best move: Re1+ — rook e6→e1, gives check. Opponent replies Rxe1 (rook b1→e1, captures rook).
  3. Best move: Rxe1# — rook e8→e1, captures rook, delivers checkmate.

Tactical themes

endgame, mate, mate in 2, short. The combination ends with Rxe1# delivering checkmate.

Position data

FEN: 4r3/p6k/2b1r3/4N3/5p2/5Pp1/PR4P1/1R4K1 w - - 0 38

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.