Chess Puzzle #0nDT0 — Beginner, White to move, middlegame

Rating 662 · Beginner · kingside attack, mate, mate in 1, middlegame, one move.

Position

White: king g1; queen g4; rooks a1/f1; bishop b2; knights f5/f6; pawns a2/b3/c2/d3/f2/g2/h3. Black: king h8; queen e8; rooks d8/f8; knights c6/h7; pawns a7/b7/c7/d6/e5/g7/h6. White is ahead by 3 points of material. White to move.

Solution (1 move)

  1. Opponent setup: Nxf6 — knight h7→f6, captures knight. Now White to move.
  2. Best move: Qxg7# — queen g4→g7, captures pawn, delivers checkmate.

Tactical themes

kingside attack, mate, mate in 1, middlegame, one move. The combination ends with Qxg7# delivering checkmate.

Position data

FEN: 3rqr1k/ppp3pn/2np1N1p/4pN2/6Q1/1P1P3P/PBP2PP1/R4RK1 b - - 0 18

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.