Chess Puzzle #0sNSJ — Intermediate, White to move, middlegame

Rating 1361 · Intermediate · advantage, endgame, hanging piece, long.

Position

White: king g1; rooks c7/e8; bishop f4; pawns a2/b3/d4/f2/g2/h2. Black: king a8; rook d8; bishop f3; knight f6; pawns a7/b7/f7/g7/h6. White is ahead by 3 points of material. White to move.

Solution (3 moves)

  1. Opponent setup: Rxe8 — rook d8→e8, captures rook. Now White to move.
  2. Best move: gxf3 — pawn g2→f3, captures bishop. Opponent replies Nd5 (knight f6→d5).
  3. Best move: Rxf7 — rook c7→f7, captures pawn. Opponent replies Nxf4 (knight d5→f4, captures bishop).
  4. Best move: Rxf4 — rook f7→f4, captures knight.

Tactical themes

advantage, endgame, hanging piece, long. The key move gxf3 wins material.

Position data

FEN: k2rR3/ppR2pp1/5n1p/8/3P1B2/1P3b2/P4PPP/6K1 b - - 0 23

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.