Chess Puzzle #0sQmM — Beginner, White to move, middlegame

Rating 823 · Beginner · kingside attack, mate, mate in 1, middlegame, one move.

Position

White: king f1; queen c2; rooks a1/h1; knights f3/g1; pawns a2/b4/c3/d4/e3/g2. Black: king g8; queen g3; rooks f6/f8; bishop b7; pawns a7/c4/d5/e4/f7/g7/h7. White is ahead by 2 points of material. White to move.

Solution (1 move)

  1. Opponent setup: exf3 — pawn e4→f3, captures knight. Now White to move.
  2. Best move: Qxh7# — queen c2→h7, captures pawn, delivers checkmate.

Tactical themes

kingside attack, mate, mate in 1, middlegame, one move. The combination ends with Qxh7# delivering checkmate.

Position data

FEN: 5rk1/pb3ppp/5r2/3p4/1PpPp3/2P1PNq1/P1Q3P1/R4KNR b - - 3 21

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.