Chess Puzzle #0sodj — Beginner, White to move, middlegame

Rating 704 · Beginner · kingside attack, mate, mate in 1, middlegame, one move.

Position

White: king e1; queen c2; rooks a1/h1; bishops b4/h7; knight g5; pawns a3/b2/d4/f2/g2/h2. Black: king g8; queen d8; rooks c8/e8; bishop d7; knights b6/f6; pawns a7/b7/e6/g7. White is ahead by 2 points of material. White to move.

Solution (1 move)

  1. Opponent setup: Nxh7 — knight f6→h7, captures bishop. Now White to move.
  2. Best move: Qxh7# — queen c2→h7, captures knight, delivers checkmate.

Tactical themes

kingside attack, mate, mate in 1, middlegame, one move. The combination ends with Qxh7# delivering checkmate.

Position data

FEN: 2rqr1k1/pp1b2pB/1n2pn2/6N1/1B1P4/P7/1PQ2PPP/R3K2R b KQ - 0 15

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.