Chess Puzzle #0sxJZ — Beginner, White to move, middlegame

Rating 919 · Beginner · mate, mate in 1, middlegame, one move.

Position

White: king g1; queen d3; rooks a1/f1; knight g3; pawns a2/b2/c5/d4/e6/f2/g2/h2. Black: king f7; queen d8; rooks a8/e8; bishop e7; knight d7; pawns a7/b7/c7/d5/g7/h7. Black is ahead by 1 point of material. White to move.

Solution (1 move)

  1. Opponent setup: Kxe6 — king f7→e6, captures pawn. Now White to move.
  2. Best move: Qf5# — queen d3→f5, delivers checkmate.

Tactical themes

mate, mate in 1, middlegame, one move. The combination ends with Qf5# delivering checkmate.

Position data

FEN: r2qr3/pppnbkpp/4P3/2Pp4/3P4/3Q2N1/PP3PPP/R4RK1 b - - 0 17

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.