Chess Puzzle #0twJr — Beginner, White to move, middlegame

Rating 1009 · Beginner · mate, mate in 1, middlegame, one move.

Position

White: king g1; queen g4; rooks a1/f1; knight f7; pawns a2/b3/c2/d2/e5/f4/g2/h5. Black: king h6; queen d8; rooks a8/f8; bishop b7; knights e8/f5; pawns a7/b6/c3/c7/e6/g7. Black is ahead by 4 points of material. White to move.

Solution (1 move)

  1. Opponent setup: Rxf7 — rook f8→f7, captures knight. Now White to move.
  2. Best move: Qg6# — queen g4→g6, delivers checkmate.

Tactical themes

mate, mate in 1, middlegame, one move. The combination ends with Qg6# delivering checkmate.

Position data

FEN: r2qnr2/pbp2Np1/1p2p2k/4Pn1P/5PQ1/1Pp5/P1PP2P1/R4RK1 b - - 0 17

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.