Rating 543 · Beginner · endgame, master, master vs master, mate, mate in 1, one move.
White: king h2; rook e6; pawns a2/b2/c2/g4/h3. Black: king h5; rook f8; bishop c4; pawns b3/d5/g5/h6. Black is ahead by 2 points of material. White to move.
After Black's setup move to h4, White delivers 1.Rxh6#. The rook on h6 checks the king on h4, and the king has no escape squares: g3 is controlled by White's pawn on h3 (which also guards the rook), g4 is occupied by White's own pawn, h5 is controlled by the rook on h6, and g5 is blocked by Black's pawn. Black's rook on f8 cannot interpose on the h-file, and no piece can capture the rook on h6. The king walked into a mating net by moving to h4 instead of staying on h5 or retreating to g5.
In rook endgames with pawns on both sides of the board, always look for checking patterns where your rook controls escape squares the opponent's king cannot avoid. Here, the proximity of White's pawn shield (g4, h3) turned the rook on h6 into an executioner — the king's own pawns became its prison. Train yourself to spot when the opponent's king is forced into a corner by its own pieces.
endgame, master, master vs master, mate, mate in 1, one move. The combination ends with Rxh6# delivering checkmate.
FEN: 5r2/8/4R2p/3p2pk/2b3P1/1p5P/PPP4K/8 b - - 0 37
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Analysis generated with Stockfish 18 and AI assistance. Puzzle data from the Lichess puzzle database (CC0).