Chess Puzzle #0wJr2 — Beginner, Black to move, middlegame

Rating 616 · Beginner · kingside attack, mate, mate in 1, middlegame, one move.

Position

White: king g1; queen d1; rooks a1/e1; bishops c3/d3; pawns a2/b2/c2/d4/f2/g2/h2. Black: king c8; queen d5; rooks d8/h8; bishop b7; knights e5/e7; pawns a7/b6/c7/e6/f7/g7/h7. Black is ahead by 3 points of material. Black to move.

Solution (1 move)

  1. Opponent setup: Rxe5 — rook e1→e5, captures knight. Now Black to move.
  2. Best move: Qxg2# — queen d5→g2, captures pawn, delivers checkmate.

Tactical themes

kingside attack, mate, mate in 1, middlegame, one move. The combination ends with Qxg2# delivering checkmate.

Position data

FEN: 2kr3r/pbp1nppp/1p2p3/3qn3/3P4/2BB4/PPP2PPP/R2QR1K1 w - - 0 12

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.