Chess Puzzle #0xskW — Beginner, White to move, middlegame

Rating 815 · Beginner · kingside attack, mate, mate in 1, middlegame, one move.

Position

White: king g1; queen c2; rooks a1/c1; bishops e2/g3; knights b5/g5; pawns a3/e3/f2/g2/h2. Black: king g8; queen b8; rooks d8/f8; bishops e6/e7; knights c6/h5; pawns b7/d6/e5/f7/g7/h7. Black is ahead by 1 point of material. White to move.

Solution (1 move)

  1. Opponent setup: Nxg3 — knight h5→g3, captures bishop. Now White to move.
  2. Best move: Qxh7# — queen c2→h7, captures pawn, delivers checkmate.

Tactical themes

kingside attack, mate, mate in 1, middlegame, one move. The combination ends with Qxh7# delivering checkmate.

Position data

FEN: 1q1r1rk1/1p2bppp/2npb3/1N2p1Nn/8/P3P1B1/2Q1BPPP/R1R3K1 b - - 4 17

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.