Chess Puzzle #0zJjw — Intermediate, White to move, middlegame

Rating 1203 · Intermediate · kingside attack, mate, mate in 2, middlegame, short.

Position

White: king h1; queen h5; rooks a1/f1; bishops d3/g5; pawns a3/c2/g2/h3. Black: king g8; queen c3; rooks a8/d8; bishop e7; knight c6; pawns a6/b7/d5/e6/h6/h7. Black is ahead by 2 points of material. White to move.

Solution (2 moves)

  1. Opponent setup: Bxg5 — bishop e7→g5, captures bishop. Now White to move.
  2. Best move: Qf7+ — queen h5→f7, gives check. Opponent replies Kh8 (king g8→h8).
  3. Best move: Qxh7# — queen f7→h7, captures pawn, delivers checkmate.

Tactical themes

kingside attack, mate, mate in 2, middlegame, short. The combination ends with Qxh7# delivering checkmate.

Position data

FEN: r2r2k1/1p2b2p/p1n1p2p/3p2BQ/8/P1qB3P/2P3P1/R4R1K b - - 0 20

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.