Chess Puzzle #10Arg — Beginner, Black to move, middlegame

Rating 950 · Beginner · endgame, kingside attack, mate, mate in 2, short.

Position

White: king g2; queen e7; rooks a1/f1; pawns a2/b2/c3/d3/e4/f2/g3/h2. Black: king h7; queen g4; rook a8; knight f4; pawns a7/b7/c5/c7/g6/g7. White is ahead by 4 points of material. Black to move.

Solution (2 moves)

  1. Opponent setup: Kh1 — king g2→h1. Now Black to move.
  2. Best move: Qf3+ — queen g4→f3, gives check. Opponent replies Kg1 (king h1→g1).
  3. Best move: Nh3# — knight f4→h3, delivers checkmate.

Tactical themes

endgame, kingside attack, mate, mate in 2, short. The combination ends with Nh3# delivering checkmate.

Position data

FEN: r7/ppp1Q1pk/6p1/2p5/4Pnq1/2PP2P1/PP3PKP/R4R2 w - - 5 22

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.