Chess Puzzle #10NU0 — Beginner, White to move, middlegame

Rating 945 · Beginner · kingside attack, mate, mate in 2, middlegame, short.

Position

White: king h1; queen g2; rooks g1/g6; knight c3; pawns a2/b5/c5/d4/e3/f4/h2. Black: king g8; queen h4; rooks f5/f8; knight f6; pawns a7/b7/c6/d5/e6/h7. White is ahead by 1 point of material. White to move.

Solution (2 moves)

  1. Opponent setup: hxg6 — pawn h7→g6, captures rook. Now White to move.
  2. Best move: Qxg6+ — queen g2→g6, captures pawn, gives check. Opponent replies Kh8 (king g8→h8).
  3. Best move: Qg7# — queen g6→g7, delivers checkmate.

Tactical themes

kingside attack, mate, mate in 2, middlegame, short. The combination ends with Qg7# delivering checkmate.

Position data

FEN: 5rk1/pp5p/2p1pnR1/1PPp1r2/3P1P1q/2N1P3/P5QP/6RK b - - 0 24

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.