Chess Puzzle #13FhG — Beginner, Black to move, middlegame

Rating 1032 · Beginner · endgame, mate, mate in 2, pin, short.

Position

White: king g1; rooks a1/f1; knight e4; pawns a3/b4/c4/e3/f2/g2. Black: king g8; rooks a8/g6; knight e5; pawns a7/b7/c6/d6/f7. White is ahead by 1 point of material. Black to move.

Solution (2 moves)

  1. Opponent setup: Rac1 — rook a1→c1. Now Black to move.
  2. Best move: Nf3+ — knight e5→f3, gives check. Opponent replies Kh1 (king g1→h1).
  3. Best move: Rh6# — rook g6→h6, delivers checkmate.

Tactical themes

endgame, mate, mate in 2, pin, short. The combination ends with Rh6# delivering checkmate.

Position data

FEN: r5k1/pp3p2/2pp2r1/4n3/1PP1N3/P3P3/5PP1/R4RK1 w - - 3 25

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.