Chess Puzzle #16Mhb — Master, White to move, middlegame

Rating 2509 · Master · advantage, endgame, quiet move, very long.

Position

White: king g2; rooks f1/f7; knight d7; pawns g3/h4. Black: king g8; rooks a3/e8; bishop d4; pawns a6/b7/c5/h7. Black is ahead by 2 points of material. White to move.

Solution (6 moves)

  1. Opponent setup: Ree3 — rook e8→e3. Now White to move.
  2. Best move: Rf8+ — rook f7→f8, gives check. Opponent replies Kg7 (king g8→g7).
  3. Best move: R1f7+ — rook f1→f7, gives check. Opponent replies Kg6 (king g7→g6).
  4. Best move: h5+ — pawn h4→h5, gives check. Opponent replies Kxh5 (king g6→h5, captures pawn).
  5. Best move: Rg8 — rook f8→g8. Opponent replies Rxg3+ (rook e3→g3, captures pawn, gives check).
  6. Best move: Rxg3 — rook g8→g3, captures rook. Opponent replies Rxg3+ (rook a3→g3, captures rook, gives check).
  7. Best move: Kxg3 — king g2→g3, captures rook.

Tactical themes

advantage, endgame, quiet move, very long. The key move is Rf8+.

Position data

FEN: 4r1k1/1p1N1R1p/p7/2p5/3b3P/r5P1/6K1/5R2 b - - 2 32

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.