Chess Puzzle #1CTRR — Beginner, White to move, middlegame

Rating 985 · Beginner · kingside attack, mate, mate in 1, middlegame, one move.

Position

White: king g1; queen h5; rooks a1/e6; bishops c1/g6; pawns a2/b2/c2/c3/f2/g2/h2. Black: king g8; queen e7; rooks a8/f8; bishop d6; knight b8; pawns a7/b7/c6/d5/h7. White is ahead by 2 points of material. White to move.

Solution (1 move)

  1. Opponent setup: Qxe6 — queen e7→e6, captures rook. Now White to move.
  2. Best move: Qxh7# — queen h5→h7, captures pawn, delivers checkmate.

Tactical themes

kingside attack, mate, mate in 1, middlegame, one move. The combination ends with Qxh7# delivering checkmate.

Position data

FEN: rn3rk1/pp2q2p/2pbR1B1/3p3Q/8/2P5/PPP2PPP/R1B3K1 b - - 0 13

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.