Chess Puzzle #1Dk28 — Intermediate, Black to move, middlegame

Rating 1385 · Intermediate · endgame, mate, mate in 2, pin, short.

Position

White: king h1; queen c4; rooks f1/f2; knight c3; pawns a3/b2/g2/h3. Black: king h8; queen e3; rook f5; bishop a8; pawns g7/h6. White is ahead by 7 points of material. Black to move.

Solution (2 moves)

  1. Opponent setup: Rxf5 — rook f2→f5, captures rook. Now Black to move.
  2. Best move: Qxh3+ — queen e3→h3, captures pawn, gives check. Opponent replies Kg1 (king h1→g1).
  3. Best move: Qxg2# — queen h3→g2, captures pawn, delivers checkmate.

Tactical themes

endgame, mate, mate in 2, pin, short. The combination ends with Qxg2# delivering checkmate.

Position data

FEN: b6k/6p1/7p/5r2/2Q5/P1N1q2P/1P3RP1/5R1K w - - 0 32

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.