Rating 1178 · Beginner · deflection, endgame, mate, mate in 2, short.
White: king h1; queen f4; rook f1; knight f7; pawns a2/g2/h3. Black: king h7; queen e7; rooks c8/e8; pawns a7/b7/g6/h6. Black is ahead by 3 points of material. White to move.
White's queen sacrifice on h6 deflects Black's king away from h7, the critical escape square. After 1.Qxh6+, Black must play 1...Kg8 (the only legal move). The deflection is complete: the king, now on g8, cannot return to h7. White then delivers 2.Qg6# — checkmate because the queen controls h7, f7 is occupied by White's own knight, h6 and g5 are controlled by the queen on g6, and the king has no flight square on f8 (the rook moved there on Black's setup, blocking that escape). The knight on f7 was the silent participant all along, controlling the e5 and h8 squares and preventing the king from using h8 as a shelter.
Recognize deflection patterns where a king is trapped on a back rank or side of the board. If an enemy king's escape square is a piece you can capture with check, calculate whether the king's forced move abandons a critical square your other pieces already dominate. The two-move combination — sacrifice with check, then mate — is the classic deflection finish.
deflection, endgame, mate, mate in 2, short. The combination ends with Qxg6# delivering checkmate.
FEN: 2r1r3/pp2qN1k/6pp/8/5Q2/7P/P5P1/5R1K b - - 1 34
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Analysis generated with Stockfish 18 and AI assistance. Puzzle data from the Lichess puzzle database (CC0).