Chess Puzzle #1GARO — Beginner, White to move, middlegame

Rating 533 · Beginner · kingside attack, mate, mate in 1, middlegame, one move.

Position

White: king g1; queen d4; rooks a1/f1; bishop b2; knights d5/f3; pawns a3/b3/e3/f2/g2/h2. Black: king g8; queen d8; rooks c8/f8; bishop d6; knights d7/f6; pawns a6/b7/f7/g7/h7. White is ahead by 1 point of material. White to move.

Solution (1 move)

  1. Opponent setup: Nxd5 — knight f6→d5, captures knight. Now White to move.
  2. Best move: Qxg7# — queen d4→g7, captures pawn, delivers checkmate.

Tactical themes

kingside attack, mate, mate in 1, middlegame, one move. The combination ends with Qxg7# delivering checkmate.

Position data

FEN: 2rq1rk1/1p1n1ppp/p2b1n2/3N4/3Q4/PP2PN2/1B3PPP/R4RK1 b - - 0 15

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.