Chess Puzzle #1Kkjp — Beginner, White to move, middlegame

Rating 1073 · Beginner · endgame, fork, mate, mate in 2, short.

Position

White: king g1; queen f1; bishop e1; knight d6; pawns c3/d4/e3/e5/g2/h2. Black: king g8; queen a2; rook b1; bishop d7; pawns e4/e6/f7/g7/h7. Black is ahead by 1 point of material. White to move.

Solution (2 moves)

  1. Opponent setup: Qa1 — queen a2→a1. Now White to move.
  2. Best move: Qxf7+ — queen f1→f7, captures pawn, gives check. Opponent replies Kh8 (king g8→h8).
  3. Best move: Qf8# — queen f7→f8, delivers checkmate.

Tactical themes

endgame, fork, mate, mate in 2, short. The combination ends with Qf8# delivering checkmate.

Position data

FEN: 6k1/3b1ppp/3Np3/4P3/3Pp3/2P1P3/q5PP/1r2BQK1 b - - 6 30

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.