Chess Puzzle #1ScJD — Beginner, Black to move, middlegame

Rating 970 · Beginner · endgame, mate, mate in 2, short.

Position

White: king g1; queen c7; rook a1; bishop f1; pawns a3/c3/d3/h2. Black: king h8; queen f8; rooks b2/g2; knight h6; pawns d6/e5/g7. Black is ahead by 4 points of material. Black to move.

Solution (2 moves)

  1. Opponent setup: Bxg2 — bishop f1→g2, captures rook. Now Black to move.
  2. Best move: Qf2+ — queen f8→f2, gives check. Opponent replies Kh1 (king g1→h1).
  3. Best move: Qxg2# — queen f2→g2, captures bishop, delivers checkmate.

Tactical themes

endgame, mate, mate in 2, short. The combination ends with Qxg2# delivering checkmate.

Position data

FEN: 5q1k/2Q3p1/3p3n/4p3/8/P1PP4/1r4rP/R4BK1 w - - 0 26

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.