Rating 1500 · Intermediate · crushing, endgame, long.
White: king f2; knight h3; pawns a3/b2/d4/f3/g2. Black: king f6; bishop e6; pawns a4/b5/c4/f4/g5. Material is balanced. Black to move.
Black's passed pawns on the queenside are too advanced and too numerous for White's knight to manage alone. After 1...b4, White's knight is forced to blockade on e2 (if it goes elsewhere, b3 queens immediately). Then 2...c3 advances the second passed pawn, and White must capture it with 3.Nxc3 to stop the threat. The critical point: after 3...bxc3, Black has a single passed pawn on c3 that is unstoppable. White's king on f2 cannot race back in time—4.Kxe1 Kxe5 shows the king moving toward the center, but Black plays 4...c2 and the pawn queens before White's king can interpose on b2. The bishop on e6 controls d5 and c4, preventing White's king from cutting off the pawn via the long route. White's remaining knight on h3 (after the trade) is too far away to help.
In pawn endgames with multiple passed pawns, calculate whether the defender can capture all of them or blockade them before one queens. The key is forcing the opponent to use their pieces inefficiently—here, the knight wastes a tempo on e2 only to be traded off, leaving the king helpless. Look for positions where advancing one passer forces the defender to commit a piece, then a second passer finishes the job. This 'pawn break' pattern (sacrificing one pawn to guarantee a queen) is decisive whenever the defender's pieces are too slow or too few.
crushing, endgame, long. The key move is b4.
FEN: 8/8/4bk2/1p4p1/p1pP1p2/P4P1N/1P3KP1/8 w - - 0 43
Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.
Analysis generated with Stockfish 18 and AI assistance. Puzzle data from the Lichess puzzle database (CC0).