Chess Puzzle #26nzw — Beginner, White to move, middlegame

Rating 483 · Beginner · endgame, mate, mate in 1, one move.

Position

White: king h1; queen d5; rook g5; knight f3; pawns a3/c3/d4/e3. Black: king h5; queen f2; rook f6; pawns a7/b7/c7/h3/h6. White is ahead by 2 points of material. White to move.

Solution (1 move)

  1. Opponent setup: hxg5 — pawn h6→g5, captures rook. Now White to move.
  2. Best move: Qxg5# — queen d5→g5, captures pawn, delivers checkmate.

Tactical themes

endgame, mate, mate in 1, one move. The combination ends with Qxg5# delivering checkmate.

Position data

FEN: 8/ppp5/5r1p/3Q2Rk/3P4/P1P1PN1p/5q2/7K b - - 0 32

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.