Rating 1227 · Intermediate · advantage, deflection, middlegame, short.
White: king g1; queen b1; rooks e3/f1; knight f4; pawns a3/b4/e4/f2/g3/h2. Black: king g8; queen b7; rooks c2/d8; knight d4; pawns a7/b6/e6/f5/g7/h7. Material is balanced. White to move.
After Black's 31...exf4, White's knight on e6 captures the e4 pawn with check, forcing Black's knight from d4 to recapture on e6. This deflection is the key: the knight abandons its post on d4, where it was defending the rook on c2. White's queen then simply captures the undefended rook with 32.Qxc2, winning the exchange (rook for knight). Black cannot recapture the queen because no piece guards c2 after the knight moves away. The tactic works because the e6 square, attacked by the knight and then vacated by Black's recapture, creates a tempo sequence where the defender of c2 is forced to leave its critical square.
Recognize deflection tactics when a defending piece is tied to two duties: guarding a square and occupying a critical square itself. Here the knight on d4 both defends c2 and is close enough to challenge White's pieces. A forcing check that lures the knight away from d4 gives you a free tempo to collect the undefended piece. Train yourself to spot the 'defender's dilemma' — when the same piece must do two jobs and a forcing move exploits that overload.
advantage, deflection, middlegame, short. The key move Nxe6 wins material.
FEN: 3r2k1/pq4pp/1p2p3/5p2/1P1nPN2/P3R1P1/2r2P1P/1Q3RK1 b - - 1 31
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Analysis generated with Stockfish 18 and AI assistance. Puzzle data from the Lichess puzzle database (CC0).